Condor 2 VR HTC Vive Settings

Condor 2 VR Settings for HTC Vive and Revive

Even if you’re a hardened VR Flight Simulator fan, you may not have come across Condor Soaring 2 yet. Condor 2 is a specialized gliding (sailplane) simulator which has a loyal following among real-world glider pilots.

The major difference between Condor 2 and other mainstream flight simulators is the simulation of the air mass and weather upon which sailplanes depend for flight.

Condor 2 VR

Condor 2’s most recent version, 2.0.5 now includes VR support! The much anticipated VR mode for Condor 2 comes about ten months after the initial release of versions 2.

The VR support has been developed to be used with the Oculus Rift SDK. It is, however, possible to use Condor 2 VR with the HTC Vive via Revive.

Before you can use Condor 2 VR, you need to update to the latest (2.0.5) version downloadable from Condor Soaring.

Condor Soaring VR with Revive

In order to get Condor 2 VR working with the HTC Vive, you will need to install the Revive compatibility layer from LibreVR as well as Oculus Home.

To install Revive, it is best to carefully follow the installation instructions found here.

Once installed, you need to launch Condor using the Revive ‘inject’ feature.

To do this, find the triangular Revive logo in the system tray and right click it. You should see the ‘Inject’ menu item.

You can then pick the Condor 2 Desktop Shortcut which will then launch.

To activate VR, go to Setup > Graphics. There you should find a checkbox for “Oculus Rift”. Make sure this is checked. The “Mirror rendering” checkbox is optional; it has the effect of reproducing the VR viewpoint on your computer monitor.

Hit ‘OK’ and then test out the configuration by selecting Free Flight, Flight School or Multiplayer to launch the simulator.

Black Screen with Vive and Condor 2

The first time I ran Condor 2 with the HTC Vive, I encountered an unusual VR environment.

While the environment was almost totally black, I had the Steam VR chaperone present and hitting ‘escape’ produced the in-simulator options menu rendered in 3d-space.

The problem appears to lie with Condor 2’s multisample anti-aliasing options.

Using Condor 2 with Revive and Steam VR seems to only work for me if MSAA is turned completely off in the Condor settings.

To change this in the launcher, go to Setup > Graphics and change “MSAA supersampling” to “Disabled”.

Condor 2 Vive MSAA
Condor 2 VR MSAA supersampling disabled to avoid black screen on HTC Vive

Hopefully relaunching one of the simulator modes will now place you in a VR glider cockpit, ready to do some realistic virtual reality soaring!

Have you got Condor 2 VR working with your HTC Vive? Let us know in the comments below!


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5 thoughts on “Condor 2 VR HTC Vive Settings”

  1. Hi,
    I managed to get the graphics streaming to my Gear VR mobile headset fitted with a Samsung S9 and using ALVR to stream over wifi. The Revive inject function works well and Condor 2 starts apparently normally. My issue is that after starting Condor with Revive, the USB joysticks do not show up in Condor/Input. Note that the joystick USB devices are detected by Windows and can be calibrated by Joy.cpl and listed in Steam/Controller.

    Do you have any idea what needs to be done so that once Condor is started in VR mode I get the joystick (and second joystick for my rudder pedals) recognized and operational?

    Thank you for your help,
    Donat
    Condor CN 269

    1. I did have a problem on a couple of starts with a Microsoft Sidewinder force feedback where all the Vive functionality and tracking would be working but no joystick input.

      I assumed at the time that the USB bus voltage was getting pulled down by having so many devices plugging into the back ports on the motherboard so I switched the joystick to the case front ports which come off the motherboard headers and the joystick started working.

      This wouldn’t make sense in your case as your HMD is connected via WiFi and isn’t a power load on the USB hardware. I’ll experiment and see if I can replicate the bug.

      1. Thank you for looking into it.

        My joysticks are: 1) The MS Sidewinter FFB and 2) Logitech Attack 3 (from which I modded custom rudder pedals).

        I noted that the joysticks are reported in Steeam controller list though.

        1. Thank you for your reply. I checked again and yes the USB Force Feedback Controller is seen in Steam but not in VR Steam.

          Interestingly the joystick was allowed to move the cursor within the Steam / Big Screen / Setting: Controller…
          I tried to modify the default controller in the Big Picture setting and no change.

          **Update:**
          I noticed that I could start this game from Steam, then in the game Input setting, I noted that I could define the joystick’s input (i.e. the original ones not showing).
          From there on, I was able to close the standalone game and then launch (Inject) it from Revive as before but this time, the Game/Inputs setting was detected and I was able to set it up.
          It is working and I am not sure what really changed. In summary, this game in was added in Steam, and the input setting in SteamVR/Revive started to display the two Joysticks.
          Note, that Windows 10 has switched the Joysticks ID relative to early setup (i.e. before I attempted to execute it in VR mode). This was easily corrected by editing the file controls.ini, interestingly this occurred once and/or after the joysticks started to be operational in VR mode (i.e. Injecting the game in Revive).

          Condor version 2.0.6 allows 6DOF VR now. I have been able to fly using ALVR version 2.3.1 client standard (3DOF) and including ARCore for inside out tracking in 6DOF. The latter works but it does warmup your phone and aside from allowing you to lean in to zoom on instrument panel or leaning over the cockpit edge, the standard ALVR (3DOF) might be more practical and stable in the long run for Condor 2 VR.

          Thank you again for your help.

          1. Thanks for coming back with this update.

            I, like you, had the joystick issue but can’t be sure how I fixed it.

            Your method could well help out others that are having trouble getting their joystick working with Revive and Condor 2.

            Thanks again!

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